Call of War
WW2 Grand StrategyThe Second World War across a shared map in real time, where a front line moves while you sleep and diplomacy decides more than tanks do.
- Real-time war across days
- Research and production
- Coalitions that matter
None of these are ours. They are four free-to-play browser games from other studios, and they were chosen to be four different hobbies: a real-time war where the front moves overnight, a forest city that is really a jigsaw, one town dragged through every era, and a football club with a fixture list that will not wait.
All four run in the tab you have open. Nothing downloaded, nothing to keep current. Each entry sticks to the same four facts - what the game is, what it is good at, how long a sitting takes, what the shop is selling - so three of them can be ignored quickly.
A page of fifty games is easy to write and no use to read. Four means each one was played first, and each had to satisfy the same four points:
The Second World War across a shared map in real time, where a front line moves while you sleep and diplomacy decides more than tanks do.
A forest city for elves or humans, where the hard part is not combat but deciding what gets the last free square. Half builder, half jigsaw.
A single city dragged from the stone age into the future, with the map getting tighter every era and a guild that notices if you vanish.
You inherit a club and a fixture list that will not wait. Training, transfers, tactics, and the season plays on regardless.
Start with the session column. What separates these four is less the subject than how often they expect to see you.
| Game | Genre | A typical sitting | Device |
|---|---|---|---|
| Call of War | WW2 Grand Strategy | A few checks a day | Desktop and laptop. |
| Elvenar | Fantasy City-Builder | 15 to 25 minutes | Desktop, laptop and tablet. |
| Forge of Empires | City Through the Ages | 15 to 30 minutes | Desktop, laptop and tablet. |
| GoalUnited | Football Manager | About ten minutes a day | Desktop and laptop. |
All four are free to start and free to keep playing, and all four sell something - a premium account, a currency, a faster timer, a squad of workers. That is how they stay online, and ending the sentence at "free" would leave out the part you need.
The thing we checked is whether a non-paying player is playing the same game as everybody else, and in these four they are. Money mostly buys back the waiting. If you intend to spend, decide how much before the shop is in front of you.
Only a browser game can be started on one computer and continued on another with nothing carried between them. That convenience is paid for somewhere:
Elvenar, if you like the sort of problem where everything very nearly fits. It is the gentlest of the four and the city looks like something within an hour. If you want other people in it, Call of War puts you on a map with twenty of them.
Never. All four play in the browser tab. Where an optional client exists it is a convenience, not a requirement.
They will run, but each was built around a pointer and room to see the map. A phone is for checking in, not for playing properly.
Most do, because a persistent world has to be saved somewhere. The account is free, it is theirs, and it is unrelated to this site.
Not to play it. Every one sells optional extras - that is the business model - and none of them locks the interesting half away.
Only the people writing. The games are other studios' and are listed here because they hold up.
Four free browser games worth an evening, picked by the people who run this site. None of them ours.