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Four browser games: a war, a puzzle, an empire and a football season

None of these are ours. They are four free-to-play browser games from other studios, and they were chosen to be four different hobbies: a real-time war where the front moves overnight, a forest city that is really a jigsaw, one town dragged through every era, and a football club with a fixture list that will not wait.

All four run in the tab you have open. Nothing downloaded, nothing to keep current. Each entry sticks to the same four facts - what the game is, what it is good at, how long a sitting takes, what the shop is selling - so three of them can be ignored quickly.

What kept these four on the page

A page of fifty games is easy to write and no use to read. Four means each one was played first, and each had to satisfy the same four points:

Call of War key art

Call of War

WW2 Grand Strategy

The Second World War across a shared map in real time, where a front line moves while you sleep and diplomacy decides more than tanks do.

  • Real-time war across days
  • Research and production
  • Coalitions that matter
Who it suits
Players who want a campaign with other people in it.
Plays best on
Desktop and laptop.
What it costs
Free to play; optional premium features.
Open Call of War
Elvenar key art

Elvenar

Fantasy City-Builder

A forest city for elves or humans, where the hard part is not combat but deciding what gets the last free square. Half builder, half jigsaw.

  • A city that is a puzzle
  • Elves or humans
  • Research measured in weeks
Who it suits
Players who rearrange things until they fit.
Plays best on
Desktop, laptop and tablet.
What it costs
Free to play; optional in-game purchases.
Open Elvenar
Forge of Empires key art

Forge of Empires

City Through the Ages

A single city dragged from the stone age into the future, with the map getting tighter every era and a guild that notices if you vanish.

  • Centuries of progression
  • A tighter map each era
  • Guild expeditions
Who it suits
Players who enjoy the squeeze of a full map.
Plays best on
Desktop, laptop and tablet.
What it costs
Free to play; optional in-game purchases.
Open Forge of Empires
GoalUnited key art

GoalUnited

Football Manager

You inherit a club and a fixture list that will not wait. Training, transfers, tactics, and the season plays on regardless.

  • Training and tactics
  • Transfers and scouting
  • Fixtures that run alone
Who it suits
Armchair managers with ten spare minutes.
Plays best on
Desktop and laptop.
What it costs
Free to play; optional premium features.
Open GoalUnited

The four against each other

Start with the session column. What separates these four is less the subject than how often they expect to see you.

GameGenreA typical sittingDevice
Call of WarWW2 Grand StrategyA few checks a dayDesktop and laptop.
ElvenarFantasy City-Builder15 to 25 minutesDesktop, laptop and tablet.
Forge of EmpiresCity Through the Ages15 to 30 minutesDesktop, laptop and tablet.
GoalUnitedFootball ManagerAbout ten minutes a dayDesktop and laptop.

The honest reading of "free"

All four are free to start and free to keep playing, and all four sell something - a premium account, a currency, a faster timer, a squad of workers. That is how they stay online, and ending the sentence at "free" would leave out the part you need.

The thing we checked is whether a non-paying player is playing the same game as everybody else, and in these four they are. Money mostly buys back the waiting. If you intend to spend, decide how much before the shop is in front of you.

Browser versus download

Only a browser game can be started on one computer and continued on another with nothing carried between them. That convenience is paid for somewhere:

Which one to try first

Elvenar, if you like the sort of problem where everything very nearly fits. It is the gentlest of the four and the city looks like something within an hour. If you want other people in it, Call of War puts you on a map with twenty of them.

Asked more often than anything else

Is a download involved?

Never. All four play in the browser tab. Where an optional client exists it is a convenience, not a requirement.

Do they suit a small screen?

They will run, but each was built around a pointer and room to see the map. A phone is for checking in, not for playing properly.

Do these games need an account?

Most do, because a persistent world has to be saved somewhere. The account is free, it is theirs, and it is unrelated to this site.

Is any of this going to cost me?

Not to play it. Every one sells optional extras - that is the business model - and none of them locks the interesting half away.

What is the connection to this site?

Only the people writing. The games are other studios' and are listed here because they hold up.

Four free browser games worth an evening, picked by the people who run this site. None of them ours.

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